Multi-View Surface Reconstructions of Objects [ ICCV'03, PAMI'05 ]
Email:
Maxime { dot } Lhuillier { at } free { dot } fr
Address:
Institut Pascal, UMR 6602 CNRS/UBP/IFMA,
Campus Universitaire des Cézeaux,
63171 Aubière Cedex - France.
Tel: +33 (0)4 73 40 75 93
Fax: +33 (0)4 73 40 72 62
Last modification on October 9th 2003.
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About it
The algorithm input is an image sequence taken with an usual and hand held
still camera, and the algorithm output is a set of textured triangles which
approximate the object surface.
Very sketchly, an intermediate result is a cloud of 3D reconstructed points and
the camera motion obtained by the method described in [ ECCV'02 ].
The next step is the progressive deformation of surface which approximates the
set of 3D points, using sometimes 2D data in images.
Examples
Clic on the following icons to visualize a mpeg video.
You can also download the resulting Vrml models and their textures.
Each camera (resp. reconstructed 3D point) is represented by a black and white
pyramid (resp. a textured square in the neighborhood of the point).
Bust Sequence: (26 images at 480x640)
Here are the
Vrml model and its
texture.
Ajay Sequence: (38 images at 480x640)
Here are the
Vrml model and its
texture
Thanks to Dr. Ajay for providing the input images !